Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears

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Andreas Jahn-Sudmann, Ralf Stockmann
Palgrave Macmillan, Jan 17, 2008 - Games & Activities - 229 pages
The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt ... [et al.] ... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis- )appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.

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Contents

The Aesthetic Vocabulary of Video Games
3
Rusch
22
5
47
Copyright

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About the author (2008)

PETER BERGER is a software developer for AppleIAN BOGOST is Assostant Professor of Digital Media, Georgia Institute of Technology, USAJEFFREY P. CAIN is Associate Professor of English, Sacred Heart University, USASVEN O. CAVALCANTI is at the Institute for Sociology and Social Psychology, Hanover University, GermanyDEAN CHAN is Research Fellow, School of Communications and Contemporary Arts, Edith Cowan University, AustraliaJOOST VAN DREUNEN is at Columbia University, USALYNDA DYSON is Senior Lecturer in Media and Cultural Studies, London College of Communication, University of the Arts, UKMAIA ENGELI is Assistant Professor, School of Interactive Arts and Technology, Simon Fraser University, CanadaTILO HARTMANN is Research Assistant, Institute of Mass Communication and Media Research, University of Zurich, SwitzerlandCLAUDIA HERBST is Associate Professor, Department of Digital Art, Pratt Institute, USAHENRY JENKINS is the Deflorz Profesor of Humanities and the Co-Director of the Comparative Media Studies Program, MIT, USACHRISTOPH KLIMMT is Research Assistant, Hanover University of Music and Drama, GermanyDEAN LOCKWOOD is Senior Lecturer in Media Theory, University of LincolnHENRY LOWOOD is Curator for History of Science and Technology Collections, Stanford University, USAMASSIMO MAIETTI is a researcher in the field of semiotics of interactive mediaNOWELL MARSHALL is at the University of California, Riverside, USAANDREAS NOSPER is Project Manager for the media and marketing consulting agency Aserto in Hanover, GermanyCINDY POREMBA is a digital media theorist working at Montreal's Concordia University, CanadaDAPHNÉE RENTFROW is at Brown University, USATONY RICHARDS teaches video and new media theory at University of LincolnDORIS C. RUSCH is fellow at the Institute for Design and Assessment of Technology, Vienna University of Technology, AustriaHANNAH SCHMID is a research executive at the market research company Synovate in Munich, GermanyWILL SLOCOMBE is Lecturer in Twentieth-Century Literatuve, University of Wales, UKKURT SQUIRE is Assistant Professor of Educational Comunicatons and Technology, University of Wisconsin-Madison, USAPETER VORDERER is Professor of Communication and Psychology, Annenberg School for Communication and Department of Psychology, University of Southern California, USA

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